AN INTERVIEW WITH ADAM PIZURNY
"Could you please start by telling us a bit about you and your work?"
I’m a Slovak citizen living in Prague, working freelance for various clients.
My work has three areas of interest: humans, geometric art, and abstract forms which I explore periodically and in combined ways.
In 2012, I began covering human faces with various patterns. I knew it was possible on PC but as I was just starting out with 3D graphics, I took an analogue approach by printing patterns on foil and projecting them on real humans. This experimental work wasn't intended to be published but has since become a success with my audience.
"Your interest in the human face appears to be a growing and unique facet of your body of work, could you tell us more about your process?"
As I mentioned before, the human form and more specifically, the face, is fascinating to me. I think it all started around 2002 when I began making graffiti stencils with various faces; over the years I became skilled in animation and translated this theme onto digital drawings and now modelling and 3d scanning.
"Where does your need to experiment with texture in conjunction with the humans derive from?"
I am just curious. Curious of what is possible to do to the human figure. The face is our most imprinted image; to discover what extent we can recognise when distorting the human form has always fascinated me and with social media I can see what responses are triggered by those interested in my work and this has always pushed me to continue creating.
"It is interesting to read the comments on your posts and see what emotions are provoked by your work, I guess that is what is so fascinating about digital art and digital platforms for showcasing work such as yours is that the interaction between artist and spectator is brought much closer together!"
I was honoured when was asked to do an interview for your magazine because photorealism is what every 3D artist aim for, also my work is not so different from a photographer, for example, this project was purely 3d photography: doing makeup for model, arranging palms and lights, adding some dust, setting up exposure and focal length, etc.
"I couldn't agree more. Animation feels to me to be an extension or continuation of photography; it is yet another way to navigate through art and create new ways to interpret."
"Please tell us more about how you work and what programs you work with."
About the software: I use Houdini for animation, Blender Cycles for rendering, and RealityCapture for 3d scanning, also experimenting with 3d scanned videos with Kinect, it is not the best quality, but it still has exciting results and its affordable. I also own Nikon D3200 with which I was trying some astrophotography last summer (from a first-night shoot I brought set of 50 pictures of defocused stars, and at the second I mistaken clothespin with nebulae, haha), but I will try it again its fun(as you can see).